Which is also definitely welcome.īut i will say some of theses edicts which cost energy are just… not worth it. The fact most of theses cost unity makes sense as far as everything is concerned and also has a nice synergy with spirtualist. If the intention was to nerf void dwellers… i suggest making changes to the origin dirrectly, instead of nerfing what already was an underutilised mechanic for most empires. Into what can mostly be described as a sprawl sink. Transforming what once was a nice but niche tool for most empires. The impact is felt particularly on habitats. So very large planets are much better as you can get a lot more out of them for a lot less. Is that smaller planets are even less desireable than they where before, as the colony penalty doesn’t apply on a per district basis. The only current inbalance i can see with the current system. It’s similar to what we had in 2.2 and 2.4 where only a few techs and repeatables even gave any amount of empire sprawl at all. I want to start off talking about the least impactfull chnage of the bunch ironically enough. Thank you all for the good work, keep it up □ and secondly. If any of the devs actualy read this well first off. Concerning my experience with the 3.3 beta. This is an open letter to the devs of sorts.
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